Type a sentence. METTO writes the level, the scripts, the AI, and the UI, then publishes a playable build straight to Roblox, Minecraft, or Fortnite Creative. Like Claude or Codex, but the output is a game.
METTO compiles to the native build format of the largest UGC platforms in the world. Same input, three publish targets, billions of installed players.
Outputs Luau, places, scripts, UI, and monetization hooks. One-click publish from the METTO dashboard to your Roblox account.
Worlds, datapacks, mob behaviors, custom recipes. Bedrock add-ons and Java mods, with Realms publish or single-file export.
Compiles to UEFN devices and Verse. Drop a creative island, gameplay loop, items, and matchmaking rules without ever opening the editor.
From a sentence to a playable build. No scripting, no asset hunting, no engine config. The agent reads, plans, builds, tests, and ships.
Plain English. "A 4-player co-op heist in a low-poly bank." No spec doc, no ticket queue, no design phase.
The agent breaks the prompt into systems: terrain, NPCs, loops, UI, balance. You review and tweak the plan before any code is written.
It writes the scripts, lays the level, wires inputs, runs a smoke test in a sandbox, and fixes its own regressions until the build passes.
One-click deploy to Roblox, Minecraft Realms, or UEFN. Iterate by chatting. Every version is rollbackable.
METTO is not a chat skin on top of an LLM. We ship a game-builder agent on top of a custom engine compiler that emits real, runnable code on each target platform.
Procedural maps, biomes, props, lighting, day-night cycles, weather, water.
Rounds, missions, objectives, win conditions, leaderboards, in-game economies.
Behaviors, dialogue trees, pathfinding, combat, drops. Voiced if you want it.
Real Luau, Verse, and datapacks. The output is editable code, not a black box.
Models, textures, sounds, and UI generated or pulled from licensed marketplace packs.
Patch, balance, A/B test, and hot-reload events without re-publishing the build.
Live builds shipped from a single prompt. Each tile below was generated end-to-end by the agent and published to its respective platform.
Pay for what the agent builds. One credit = one generation pass. Save 50% paying with $METTO — the discount is applied at checkout, no manual swap, no extra step.
50% off applies to all tiers when paying with $METTO. Holders also get monthly credit airdrops weighted by holdings. Credits never expire.
UGC platforms host more daily players than every console combined, and 99% of would-be creators bounce off the engines before shipping anything. METTO removes the engine.
Monthly creators across Roblox, Minecraft, and Fortnite Creative who never ship a build.
Median time from prompt to a playable build on the platform of your choice.
You own the output. Real code in the target language. No lock-in, no royalty on builds.
Fair launch on pump.fun. No private round, no insider allocation. Creator fees route back to the studio and fund the platform: GPU credits for the agent, prize pools for top builds, and a monthly buyback tied to revenue.